To get a sense of how that design process works -- and when the team knows it's actually done -- Gamasutra sat down with two Diablo development leads: lead technical artist Julian Love, a Blizzard North veteran, and lead content designer Kevin Martens, who spent nearly a decade at BioWare before coming to Blizzard.
Saturday, September 19, 2009
The Road to Diablo III
Gamasutra has nice article about how Diablo III comes to life.
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